Sengoku Taisen TCG English Translations!!

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Sengoku Taisen TCG English Translations!!

Post by Jerry Chue on Tue Apr 12, 2016 3:09 pm

"BLUE"
1-001
[Main/Tap this card]: Choose another general on your field and that general gains 500 power. If the chosen general is [Toyotomi Hideyoshi], it gains 1000 power instead,

1-002
[Main/Tap this card]: Choose either you or your opponent, the chosen player will put the top 2 cards from his/her deck to the discard pile.

1-003
[Main/Tap this card/ Blue 1]: Discard a card from your hand. If you do so, choose a general on your opponent's field and deal 1000 special damage.

1-004
[When this card is engaged in a battle]: If this card is in combat with a cavalry, this card gains power 1000 during this turn,

1-005
None

1-006
[When this card comes into play]: You may reveal 1 card named [Oda Nobunaga] from your discard pile and add it to your hand.

1-007
[When this card is in Dance mode]: During your opponent start, standby (untapped) up to 3 cards in your resource zone.

1-008
[Main/Tap this card]: Choose 1 cost 4 and below general on your opponent field. The chosen general cannot be used as an intercept during this turn.

1-009
[When this card is engaged in a battle] : If the opponent is an arquebus or an archer general, this card gains power 1000 during this turn.

1-010
None

1-011
[When this card comes into play]: You may return all stratagem cards in your opponents' discard pile to the bottom of his/her deck in any order. [When this card is engaged in a battle] : If this card is in combat with a general with the attribute 'Lord', this card gains power 1000 in this turn.

1-012
[Auto/Triggered]: When your opponent plays a stratagem card, standby (untap) 2 cards in your resource zone.

1-013
[Auto/Triggered]: The siege damage of the generals on your opponent's field becomes 1 and these generals siege damage cannot be changed to 2 and above.

1-014
None

1-015
[When this card is engaged in a battle] : If this card is in combat with a lancer, this card gains power 1000.

1-016
[Auto/Passive]: This card can declare an intercept in exhausted (tapped) position.

1-017
[When this card declares an attack/ Blue 1]: When this card attacks the opponent's fort, this card cannot be intercepted by cards whose cost is 4 and below.

1-018
[When this card comes into play] or [When this card declares an attack]: If the number of cards in your fort is less or equal to the number of card in your opponents' fort, you may put the top card of your deck face down into your fort. [Standardise Name]:Toyotomi Hideyoshi

1-019
[When this card comes into play]: you may reveal either "Asai " or "ChaCha" or "Ohatsu" or "Oeyo" in your discard pile and add it to your hand. [Main/Tap this card/Blue 2 White 2]: Reveal 1 cost 4 and below non-female card in your discard pile and add it to your hand.

1-020
None

1-021
[When this card dealt siege damage]: You may standby (un-tap) up to 2 cards in your resource zone.

1-022
[When this card wins a combat]: Even when this card is exhausted (tapped position), you may declare an attack on your opponent's fort without activating this card muso.(This attack will take priority to any other actions in your main phase)

1-023
[Auto/Triggered][Once per turn]: When a " Musketeer" general declares an attack, deal 1000 special damage to one general on your opponent's field.

1-024
[When this card dealt siege damage]: Deal 1500 special damage to a general on your opponent's field.

1-025
[When this card declares an attack]: All your generals from the "Asai" Family or " Asakura" Family gains power 500.
[When this card comes into play]: When this card is placed onto the field from your hand, you may standby (untap) the number of cards in your resource zone equivalent to the number of generals from the "Asai" Family or " Asakura" Family on your field.

1-026
[When this card declares an attack]: This card gains power 500 for each other general from the "Asai" Family or " Asakura" Family on your field.

1-027
[When this card declares an attack]: This card gains power 500.
[When this card wins a combat] : Even when this card is exhausted (tapped position), you may declare an attack on your opponent's fort without activating this card muso.(This attack will take priority to any other actions in your main phase)

1-028
[Auto/Triggered]: When a "Fence" card is placed on a "Musketeer" general on your field, deal 1500 special damage to one of your opponent's general.

1-029
Effects:
Choose a general in combat on your field, that card gains power 1000 in this turn. If the chosen general is in combat with a "lancer", that card gains 2000 instead.
Fort Counter: Draw a card

1-030
Effects:
Choose a general in combat on your field, that card gains power 1000 in this turn. If the chosen general is in combat with a "Musketeer" or "Archer", that card gains 2000 instead.
Fort Counter: Draw a card

1-031
Effects:
Choose a general in combat on your field, that card gains power 2000 in this turn. And you may exhaust (tap) 1 general on your field. If you do so, deal 1 siege damage to your opponent.
Fort Counter: Draw a card

1-032
Effects:
Choose am exhausted (tapped) general on your field. Look at the top 3 cards of your deck and choose a card and put it face down on the chosen general as a Fence card. Put the remaining cards on top of your deck in any order. (You are not able to use this card if there are no exhausted (tapped) general on your field.)
Fort Counter: Draw a card

1-033
Effects:
Deal 1500 special damage to 1 general on your opponent's field..
Fort Counter: Put this card into your hand from the discard pile

"RED"
1-034
[Main Phase/Tap this card/ Red 2 White 1]: Exhaust (tap) a cost 4 and below general on your opponent field.
[Auto/Triggered]: During your end phase, if you have [Kikkawa Motoharu] on your field, standby (un-tap) this card.

1-035
[When this card comes into play]: Reveal up to 1 stratagem card with the special ability [Solar] from your deck and shuffle the rest of the deck. Place the revealed card to the top of your deck. If [Maeda Toshiie] is on your field, add the revealed card into your hand instead.

1-036
[Main Phase/Tap this card]: Draw a card and discard a card. If the card discarded by this effect is a general card with the special ability [Scorch], deal 1 siege damage to your opponent.

1-037
[When this card comes into play]: You may put 1 card in your solar counter out of game. If you do so, exhaust (tap) a "Lancer" general on your opponent's field.

1-038
None

1-039
[When this card declares an attack]: This card gains power 500 for each of the other Seven Spears of Shizugatake generals on your field.

1-040
[Auto/Triggered]: During your end phase, you may put 1 card from your solar counter out of the game. If you do so, standby (untap) 1 general on your field.

1-041
[Main/Tap this card/Red 2 White 1]: Draw 1 card. If there are 3 or more exhaust (tapped) generals on your opponent's field, draw a card and deal 1 siege damage to your opponent.
[Auto/Triggered]: During your end phase, if you have [Mori Motonari], standby [un-tap] this card.

1-042
None

1-043
[Auto/Passive]: When you have other "Seven Spears of Shizugatake" on your field, your siege damage becomes 2.

1-044
[When this card comes into play]: Exhaust (Tap) a cost 4 and below general on your opponent's field.

1-045
[When this card is engaged in a battle][Once per turn]: All generals on your field gains power 1000 in this turn. If you do so, retire this card during your end phase.

1-046
[When this card comes into play]: Reveal up to 1 stratagem card with the ability [Solar] from your deck and add it to your hand, then shuffle your deck. [Main Phase/ Exhaust (Tap) this card/ Red 2 White 2]: Activates muso of [Hideyoshi Toyotomi] on your field.

1-047
None

1-048
[When this card wins a combat]: Deal special damage (equivalent to this card power) to an exhaust (tapped) general on your opponent's field and receive special damage (equivalent to the chosen general's power)

1-049
[When this card declares an attack]: You may put 1 card out of game from your solar counter. If you do so, all generals on your field gains power 1000.

1-050
[Auto/Passive]: All other "Seven Spears of Shizugatake" on your field gains the ability [Long Spear].

1-051
[Main Phase/Tap this card]: Put 3 general cards from "Toyotomi" family out of the game. If you do so, draw 2 cards and discard 1 card from your hand.
[When this card comes into play]: If the number of cards in your resource zone is less or equal to the number of cards in your opponent resource zone, you may put 1 card from your hand face down into your resource zone. (You may not draw a card as this card is put into the resource zone outside the resource phase.)

1-052
[Main Phase/Tap this card]: Put 3 general cards from "Mori" family out of the game. If you do so, exhaust (tap) 1 cost 4 and below general on your opponent's field.

1-053
None

1-054
[When this card is engaged in battle]: You may put 1 card from your solar counter out of the game. If you do so, this card gains power 1000 in this turn.

1-055
[When this card comes into play]: Choose another "Seven Spears of Shizugatake" on your field, the chosen card gains power 1000 in this turn..

1-056
[When this card comes into play]: Deal 500 special damage to all exhausted (tapped) generals on your opponent's field for each general with the ability [Scorch] on your field.

1-057
[When this card dealt siege damage]: You may put up to 2 card from your solar counter out of the game. If the number of cards put out of game by this effect is 1 or more, exhaust (tap) a general on your opponent's field. And if the number of cards put out of game is 2 and above, activate this card's muso.

1-058
[When this card declares an attack]: All generals from the "Mori" Family on your field gains power 500.
[When this card dealt siege damage]: Exhaust (Tap) 1 cost 4 and below general on your opponent's field.

1-059
[When this card is engaged in a battle]: You may put 1 card in your solar counter out of game. If you do so, this card gains power 1000. If you win this combat, standby (un-tap) 1 general on your field in your end phase.

1-060
[When this card is engaged in a battle][Once per turn]: All generals on your field gain power 500 in this turn. If there are no other generals on your field, this card gains power 1500 instead.
[Auto/Passive]: When this card declares an attack on cost 4 and below general on your opponent's field, your attack cannot be intercepted.

1-061
[When this card is engaged in a battle]: You may put 1 card from your solar counter out of the game. If you do so, this card gains power 1500 in this turn. [When this card wins a combat]: You may put 2 cards from your solar counter out of the game. If you do so, draw 2.
[When this card dealt siege damage]: You may put 3 cards from your solar counter out of the game. If you do so, activate muso of all "Toyotomi" family general on your field.

1-062
Effects:
Choose a general in combat on your field, that card gains power 1000 in this turn. If the chosen general is in combat with a "Cavalry", that card gains 2000 instead.
Fort Counter: Draw a card

1-063
Effects:
Choose a general in combat on your field, that card gains power 1000 in this turn. If the chosen general is in combat with a "Lancer", that card gains 2000 instead.
Fort Counter: Draw a card

1-064
Effects:
Choose a general in combat on your field, that card gains power 1000 in this turn. If the chosen general is wins this combat, draw a card.
Fort Counter: Draw a card

1-065
Effects:
Draw a card.
Fort Counter: Draw a card

1-066
Effects:
Activate the following effects:
- All generals on your field gains power 1000 in this turn.
- Exhaust (tap) a cost 4 and below general on your opponent's field.
- Choose a general on your field, the chosen general's attack on cost 4 and below general on your opponent's field cannot be intercepted.
Fort Counter: Add this card to your hand from the discard pile.

"GREEN"
1-067
[Main Phase/Tap this card/ Green 3]: Return a general on your opponent field to his/her hand.

1-068
[When this card comes into play/Green 1 White 1]: Return an exhaust (tapped) general on your opponent field to his/her hand.

1-069
[When this card is in Dance mode]: Light up 1 Kwai Pattern during your turn.

1-070
[Auto/Passive]: This card cannot be chosen as an attack target by non-female generals on your opponent's field.

1-071
None

1-072
[When this card comes into play]: You may choose a general on your opponent field, the chosen general cannot declare attack in the following turn.

1-073
[Auto/Passive]: When there is a Imagawa stratagem on your field, all your generals from the Imagawa Family on your field gains power 500.

1-074
[When this card declares an attack]: This card gains power 1500.
[Auto/Passive]: This card cannot be chosen as an attack target.

1-075
[Auto/Passive]: When there is a Imagawa stratagem on your field, this card gains power 1000 and the special ability [Haste] (This card will not be affected by the attack restriction when it comes into play.]

1-076
None

1-077
[Auto/Passive]: This card must intercept if able to. (Priority will be given to this card when intercepting an attack).
[Auto/Passive]: When there is another Hojo's Five coloured Equipment on your field, this card gains power 500.

1-078
[When this card retires]: You may reveal 1 stratagem card from your discard pile and add it to your hand.

1-079
[When this card declares an attack]: This card does not receive any damage in this turn.
[Auto/Passive]: If [Togukawa Ieyasu] is on your field, this card siege damage becomes 2.

1-080
None

1-081
[Auto/Passive]: When there is a Imagawa stratagem on your field, this card gains power 1000 and siege damage becomes 2.

1-082
[Auto/Passive]: This card cannot be exhausted (tapped) by your opponent's effect.
[Auto/Passive]: When there is another "Hojo's Five coloured equipment" on your field, this card gains power 500.

1-083
[When this card dealt siege damage][Once per turn]: Choose a general on your opponent's field and that general must attack this [Sakakibara Yasumasa] in the following turn. (This attack takes priority to any other actions in the main phase) [Auto/Passive]: If there are 2 or more sunflower being lighted, this card gains the ability [Haste].

1-084
[When this card dealt siege damage][Once per turn]: If you have 2 or more sunflower emblem lighted, activate this card's muso.
[When this card is engaged in a battle]: If you have 3 or more sunflower emblem lighted, you may return the general you are battling to your opponent's hand.

1-085
[When this card comes into play]: You may reveal 1 stratagem from your discard pile and add it to your hand.
[Main Phase/ Exhaust (Tap) this card]: Discard two stratagem cards from your hand. If you do so, all your generals from the "Imagawa" family on your field gains power 3000 and activate their muso in this turn.

1-086
None

1-087
[When this card comes into play]: You may put 3 "Hojo" Family general cards from the discard pile out of the game. If you do so, return 1 general on your opponent's field to his/her hand.

1-088
[Auto/Passive]: This card cannot be attacked by "Cavalry" generals.

1-089
[When this card dealt siege damage][Once per turn]: Activate this card's muso. [Auto/Passive]: If you have 2 or more sunflower emblem lighted, this card gains the ability [Haste].

1-090
[When this card declares an attack]:This card gains power 500 in this turn. [When this card dealt siege damage]: If you have 2 or more sunflower emblem lighted, this card cannot be attacked by generals on your opponent's field in the following turn. If you have 3 or more sunflower emblem lighted, choose a cost 4 and below general on your opponent's field and the chosen general cannot declare an attack in the following turn.

1-091
[Auto/Passive]:You may use a stratagem card in your discard pile once per turn. (You will need to pay the cost)
[Auto/Triggered]: When you use a stratagem card, remove it out of the game from your discard pile. (When the stratagem card used is not put into the discard pile, you need not to remove the card out of the game.)

1-092
[When this card is engaged in a battle][Once per turn]:If this card is in combat with a cost 4 or below general on your opponent's field, you may return that general to his/her hand.
[Auto/Passive]: If there is another "Hojo's Five coloured equipment" general on your field, this card gains power 500.

1-093
[When this card declares an attack]: All generals from the "Hojo" family on your field gains power 500 in this turn.
[Auto/Passive]: All generals with the special ability [Shield] on your field need not to be exhausted (tapped) when declares an intercept.

1-094
[When this card declares an attack]: All generals from the "Tokugawa" family on your field gains power 500 in this turn.
[Auto/Passive]: If you have 3 or more sunflower emblem lighted, All generals from the "Tokugawa" family on your field will not receive any damage and gains the special ability [Haste].

1-095
Effects:
Choose a general in combat on your field, that card gains power 1000 in this turn. If the chosen general is in combat with a "Musketeer" or "Archer", that card gains 2000 instead.
Fort Counter: Draw a card

1-096
Effects:
Choose a general in combat on your field, that card gains power 1000 in this turn. If the chosen general is in combat with a "Cavalry", that card gains 2000 instead.
Fort Counter: Draw a card

1-097
Effects:
[When this card comes into play]: Choose a general in combat on your field, that card gains power 1000 in this turn and set this card on the field.
[Auto/Triggered]: Put this card to your discard pile at the start phase of your turn.
Fort Counter: Draw a card

1-098
Effects:
Choose a general on your opponent's field and return it to his/her hand.
Fort Counter: Draw a card

1-099
Effects:
[Auto/Passive]:When this card is on your field, all generals on your field gains power 1000.
[Auto/Triggered]: Put this card to your discard pile at the start phase of your turn.
Fort Counter: Add this card to your hand from your discard pile.

Jerry Chue
Newbie

Posts : 44
Join date : 2015-04-10
Age : 29

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